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How And Why And How...Again!
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The best way to start this story is this: One night, I couldn't sleep. Yes, a big fat piece of crime! BREAKING AND ENTERING! Breaking into the HQ of CDV and get me the editor that was used to create Lula3d, Vision Engine Editor - VEdit 2 -, that was the plan.! Why, you ask? But, there was of course a hook. I live in North-Germany and CDV-HQ is settled in South-Germany, so this would have been more than a one-day-job. Now you might wonder: "What? Risking a B&E just to walk in a Lula 3d level? Let me tell you: 2. The level is in the game, the level is THE most classic Lula/WET location, and it is NOT walkable??? No....this is: a) No fun And than....than I saw IT!
There it was, an .sav file!!!
Right in the NewOrleans level root. The big fuzz is: The savegames
you can creat in Lula 3d are saved in a special folder three folder-levels
higher , NOT in the specific level root! Game is loading....loading....loading...Options are coming up... Load level....Wet Rock.... 3xRETURN pressing action.... loading screens comes up.....GOOD... loading beam is moving.... EVEN BETTER.... loading beam is allready done... making a promiss to the higher power.... and.... BOOOOOOOOOOOOOM Lula is standing in her Wet Rock Hotel room, I tipped the moving keys...AND SHE MOOOOOOOOVED !!!! YESSSSSSSSSSSSSSS!!!! OMG OMG OMG OMG OMG OMG OMG...I couldn't believe it! But there was a cloud at the horizont, the door to Lulas hotel room was closed, what if Lula was trapped in this room for good? Didn't bother me at all, if it was so, I would have found a way to brake free. But this wasn't neccassary. With the power of a granted wish, I steped up to the door and walked right through it! YESSSSSSSSSSSSSS!!!! ...again.... The mapper of this level, didn't put a blocking volume in the door frame! Good for me, because, doors can be tricky in Lula 3d...especialy, when you just have the Windows editor to modify them. I steped out at the balustrade and the pool water waved up to me refreshingly, quiet, but refreshingly. Bad news is: There isn't any sound in this map, there is no nice nightsky in it, and the couples in the rooms aren't moving. ...that is bad...but only a bit.... finally ... I was able to walk through Wet Rock... and finally YOU can do it too |
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NEW ORLEANS Still smilling and wandering through Wet Rock, I wondered: "Maybe there are Savegames in other Levels too....maybe there is a savegame for the New Orleans level. My curiosity made me leave
Wet Rock. And really, I found a save game in the New Orleans level folder.
I copied, I started, I I loaded. After some downsizing of some
blockinvolumes, I was able to run to the ends of each street, but to my
surprise, there was no way, or even just a glimps the cemetery or the
big swamp. I looked out for it, I even
thought, maybe the street that leads to those scenes is invisible, but
no, there was no way to reach those places. The most farout place you can
reach on the NewOlreans streets is: The grave has the coordinats I though: "This...this must be a mistake.... 56 000 in the y-axis? 56 000!!!! To understand, a car has a
length of 500. I pondered and I pondered.... 56 000 ....that is like: "Hey, I am planning to go to the moon, BY FOOT!" After some thinking, I came
up with this sick idea. Lets take the three movable cars from this level,
and build some kind of pontoon bridge. And if you think now: "This
is sick!" Beliefe me, I went through it....it is SICK! Even sicker, if you know that the FarClipDistance, the range you have to come close, so the game engine let you see, the object, is 5000. This means, For a long time, I couldn't be sure if I would reach land at all! Slowly I moved forward, soon the buildings of New Orleans faded into nothing and than, for a long long time, it was just me, Lula and three moving cars in the endless space of this level. Thank God, there was something on TV. There was a time, I doubted
there was a cemetery at all....doubted the car are moving at all... but
I made a list with the progress in y-coordinates, and I knew, the cemetery
IS THERE in the shooting game...it has to be out there. After 49 changes...I steped on the holy ground of the cemetery. I conquered this land for all Lula3d-Fans!
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THE SWAMP The graves were mine...and
the swamp was my next goal. I checked the coordinates, and I was shocked! A little tricky to turn arround the row of cars 90 degrees, but in the end, I was once again on may way through time and infinite space. I was surprised to see land just after 10 times loading the modified level, but it still took 21 times to reach the land and set foot into the swamp. Go and wander around in it yourself...I know there is a model for a crokodile in this level, but till today, I was not able to make it visible! |
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THE RESIDENCE AT NIGHT Of course I had to check out this savegame. But beware, get ready for some disapointments. No sky, no moving characters, no sounds at all. To bad, a little party time would haven been nice. But at least you can walk into the cool pool, check out some characters (you can see all three tripplets in one level etc. Well, that is it...my Lula3d-promissed-land-hack-story! HAVE FUN WITH THE SAVEGAMES SICKBOXX |
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